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- //===========================================================================
- //
- // Name: Tankjr
- // Function: chat lines for Tankjr
- // Programmer: MrElusive (MrElusive@idsoftware.com)
- // Author: The Seven Swords, R.A. Salvatore, & Paul Jaquays
- // Editor: Paul Jaquays
- // Last update: May 22, 2000
- // Tab Size: 3 (real tabs)
- //===========================================================================
-
- chat "tao"
- {
- //the teamplay.h file is included for all kinds of teamplay chats
- #include "teamplay.h"
- type "game_enter" //initiated when the bot enters the game
- {
- } //end type
-
- type "game_exit" //initiated when the bot exits the game
- {
- } //end type
-
- type "level_start" //initiated when a new level starts
- {
- } //end type
-
- type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
- {
- } //end type
-
- type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
- {
- } //end type
-
- type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- } //end type
-
- type "hit_nodeath" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- } //end type
-
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "death_telefrag" //initiated when the bot is killed by a telefrag
- {
- } //end type
-
- type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
- {
- } //end type
-
- type "death_lava" //initiated when the bot dies in lava
- {
- } //end type
-
- type "death_slime" //initiated when the bot dies in slime
- {
- } //end type
-
- type "death_drown" //initiated when the bot drowns
- {
- } //end type
-
- type "death_suicide" //initiated when bot blows self up with a weapon or craters
- {
- } //end type
-
- type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
- {
- } //end type
-
- type "death_rail" //initiated when the bot is killed by a rail gun shot
- {
- } //end type
-
- type "death_bfg" //initiated when the bot died by a BFG
- {
- } //end type
-
- type "death_insult" //insult initiated when the bot died
- {
- } //end type
-
- type "death_praise" //praise initiated when the bot died
- {
- } //end type
-
- type "death_kamikaze" //initiated when the bot is killed by kamikaze blast
- {
- } //end type
-
-
- //======================================================
- //======================================================
-
- type "kill_kamikaze" //initiated when the bot kills someone with kamikaze
- {
- } //end type
-
- type "kill_rail" //initiated when the bot kills someone with rail gun
- {
- } //end type
-
- type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
- {
- } //end type
-
- type "kill_telefrag" //initiated when the bot telefragged someone
- {
- } //end type
-
- type "kill_suicide" //initiated when the player kills self
- {
- } //end type
-
- type "kill_insult" //insult initiated when the bot killed someone
- {
- } //end type
-
- type "kill_praise" //praise initiated when the bot killed someone
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "random_insult" //insult initiated randomly (just when the bot feels like it)
- {
- } //end type
-
- type "random_misc" //miscellanous chats initiated randomly
- {
- } //end type
- } //end chat
-
-
- chat "taa"
- {
- //the teamplay.h file is included for all kinds of teamplay chats
- #include "teamplay.h"
- type "game_enter" //initiated when the bot enters the game
- {
- } //end type
-
- type "game_exit" //initiated when the bot exits the game
- {
- } //end type
-
- type "level_start" //initiated when a new level starts
- {
- } //end type
-
- type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
- {
- } //end type
-
- type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
- {
- } //end type
-
- type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- } //end type
-
- type "hit_nodeath" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- } //end type
-
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "death_telefrag" //initiated when the bot is killed by a telefrag
- {
- } //end type
-
- type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
- {
- } //end type
-
- type "death_lava" //initiated when the bot dies in lava
- {
- } //end type
-
- type "death_slime" //initiated when the bot dies in slime
- {
- } //end type
-
- type "death_drown" //initiated when the bot drowns
- {
- } //end type
-
- type "death_suicide" //initiated when bot blows self up with a weapon or craters
- {
- } //end type
-
- type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
- {
- } //end type
-
- type "death_rail" //initiated when the bot is killed by a rail gun shot
- {
- } //end type
-
- type "death_bfg" //initiated when the bot died by a BFG
- {
- } //end type
-
- type "death_insult" //insult initiated when the bot died
- {
- } //end type
-
- type "death_praise" //praise initiated when the bot died
- {
- } //end type
-
- type "death_kamikaze" //initiated when the bot is killed by kamikaze blast
- {
- } //end type
-
-
- //======================================================
- //======================================================
-
- type "kill_kamikaze" //initiated when the bot kills someone with kamikaze
- {
- } //end type
-
- type "kill_rail" //initiated when the bot kills someone with rail gun
- {
- } //end type
-
- type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
- {
- } //end type
-
- type "kill_telefrag" //initiated when the bot telefragged someone
- {
- } //end type
-
- type "kill_suicide" //initiated when the player kills self
- {
- } //end type
-
- type "kill_insult" //insult initiated when the bot killed someone
- {
- } //end type
-
- type "kill_praise" //praise initiated when the bot killed someone
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "random_insult" //insult initiated randomly (just when the bot feels like it)
- {
- } //end type
-
- type "random_misc" //miscellanous chats initiated randomly
- {
- } //end type
- } //end chat
-
-
- chat "tad"
- {
- //the teamplay.h file is included for all kinds of teamplay chats
- #include "teamplay.h"
- type "game_enter" //initiated when the bot enters the game
- {
- } //end type
-
- type "game_exit" //initiated when the bot exits the game
- {
- } //end type
-
- type "level_start" //initiated when a new level starts
- {
- } //end type
-
- type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
- {
- } //end type
-
- type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
- {
- } //end type
-
- type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- } //end type
-
- type "hit_nodeath" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- } //end type
-
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "death_telefrag" //initiated when the bot is killed by a telefrag
- {
- } //end type
-
- type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
- {
- } //end type
-
- type "death_lava" //initiated when the bot dies in lava
- {
- } //end type
-
- type "death_slime" //initiated when the bot dies in slime
- {
- } //end type
-
- type "death_drown" //initiated when the bot drowns
- {
- } //end type
-
- type "death_suicide" //initiated when bot blows self up with a weapon or craters
- {
- } //end type
-
- type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
- {
- } //end type
-
- type "death_rail" //initiated when the bot is killed by a rail gun shot
- {
- } //end type
-
- type "death_bfg" //initiated when the bot died by a BFG
- {
- } //end type
-
- type "death_insult" //insult initiated when the bot died
- {
- } //end type
-
- type "death_praise" //praise initiated when the bot died
- {
- } //end type
-
- type "death_kamikaze" //initiated when the bot is killed by kamikaze blast
- {
- } //end type
-
-
- //======================================================
- //======================================================
-
- type "kill_kamikaze" //initiated when the bot kills someone with kamikaze
- {
- } //end type
-
- type "kill_rail" //initiated when the bot kills someone with rail gun
- {
- } //end type
-
- type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
- {
- } //end type
-
- type "kill_telefrag" //initiated when the bot telefragged someone
- {
- } //end type
-
- type "kill_suicide" //initiated when the player kills self
- {
- } //end type
-
- type "kill_insult" //insult initiated when the bot killed someone
- {
- } //end type
-
- type "kill_praise" //praise initiated when the bot killed someone
- {
- } //end type
-
- //======================================================
- //======================================================
-
- type "random_insult" //insult initiated randomly (just when the bot feels like it)
- {
- } //end type
-
- type "random_misc" //miscellanous chats initiated randomly
- {
- } //end type
- } //end chat
-
-
-